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Start: 2025-03-12
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Season 8: Legendary Lineage
Start: 2025-04-09
End: 2025-05-07
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Relics > Excalibur
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Excalibur

General Stats
RarityEquip To
 
 
 
 
 
Legendary
SingleStriker
Levels
LevelUpgrade CostUnequip CostStats
15x campaign_energy4unit_stat.Attack4unit_stat.Defense
21x UpgradeToken|Excalibur5x campaign_energy7unit_stat.Attack5unit_stat.Defense
31x UpgradeToken|Excalibur5x campaign_energy11unit_stat.Attack6unit_stat.Defense
41x UpgradeToken|Excalibur5x campaign_energy14unit_stat.Attack9unit_stat.Defense
51x UpgradeToken|Excalibur5x campaign_energy18unit_stat.Attack11unit_stat.Defense
61x UpgradeToken|Excalibur5x campaign_energy21unit_stat.Attack13unit_stat.Defense
71x UpgradeToken|Excalibur5x campaign_energy25unit_stat.Attack16unit_stat.Defense
81x UpgradeToken|Excalibur5x campaign_energy29unit_stat.Attack18unit_stat.Defense
91x UpgradeToken|Excalibur5x campaign_energy35unit_stat.Attack21unit_stat.Defense
101x UpgradeToken|Excalibur5x campaign_energy58unit_stat.Attack35unit_stat.Defense
Ascension 12x UpgradeToken|Excalibur 20000x relic_dust5x campaign_energy64unit_stat.Attack39unit_stat.Defense
Ascension 23x UpgradeToken|Excalibur5x campaign_energy70unit_stat.Attack42unit_stat.Defense
Ascension 34x UpgradeToken|Excalibur5x campaign_energy76unit_stat.Attack46unit_stat.Defense
Ascension 45x UpgradeToken|Excalibur5x campaign_energy81unit_stat.Attack49unit_stat.Defense
Ascension 56x UpgradeToken|Excalibur5x campaign_energy87unit_stat.Attack53unit_stat.Defense
Ability
1Enhances the hero's damage against bleeding targets by 1%. Additionally, damaging an enemy has a 10% chance to inflict a bleed, dealing 10% damage per second for 5s.
2Enhances the hero's damage against bleeding targets by 2%. Additionally, damaging an enemy has a 10% chance to inflict a bleed, dealing 20% damage per second for 5s.
3Enhances the hero's damage against bleeding targets by 3%. Additionally, damaging an enemy has a 10% chance to inflict a bleed, dealing 30% damage per second for 5s.
4Enhances the hero's damage against bleeding targets by 4%. Additionally, damaging an enemy has a 10% chance to inflict a bleed, dealing 40% damage per second for 5s.
5Enhances the hero's damage against bleeding targets by 5%. Additionally, damaging an enemy has a 10% chance to inflict a bleed, dealing 50% damage per second for 5s.
6Enhances the hero's damage against bleeding targets by 6%. Additionally, damaging an enemy has a 10% chance to inflict a bleed, dealing 60% damage per second for 5s.
7Enhances the hero's damage against bleeding targets by 7%. Additionally, damaging an enemy has a 10% chance to inflict a bleed, dealing 70% damage per second for 5s.
8Enhances the hero's damage against bleeding targets by 8%. Additionally, damaging an enemy has a 10% chance to inflict a bleed, dealing 80% damage per second for 5s.
9Enhances the hero's damage against bleeding targets by 9%. Additionally, damaging an enemy has a 10% chance to inflict a bleed, dealing 90% damage per second for 5s.
10Enhances the hero's damage against bleeding targets by 10%. Additionally, damaging an enemy has a 10% chance to inflict a bleed, dealing 100% damage per second for 5s.
11Enhances the hero's damage against bleeding targets by 11%. Additionally, damaging an enemy has a 10% chance to inflict a bleed, dealing 110% damage per second for 5s.
12Enhances the hero's damage against bleeding targets by 12%. Additionally, damaging an enemy has a 10% chance to inflict a bleed, dealing 120% damage per second for 5s.
13Enhances the hero's damage against bleeding targets by 13%. Additionally, damaging an enemy has a 10% chance to inflict a bleed, dealing 130% damage per second for 5s.
14Enhances the hero's damage against bleeding targets by 14%. Additionally, damaging an enemy has a 10% chance to inflict a bleed, dealing 140% damage per second for 5s.
15Enhances the hero's damage against bleeding targets by 15%. Additionally, damaging an enemy has a 10% chance to inflict a bleed, dealing 150% damage per second for 5s.